![]() TJNome's Perfect Information displays hit, critical and dodge percentages for attacks levied by recruits and aliens alike - all of which is handy for tracking how often you land an overpowered shot, or fluff a Sure Thing. Both Perfect Information and Additional Icons are user interface mods that I admittedly didn't use very often in XCOM 2's base game, however are ones which I've increasingly relied upon during my time with Long War 2. Right, so you've trimmed the fat from your campaign but require a little more help reading the battlefield. Likewise, every second counts when your back's against the wall. Granted respite is scant in Long War 2, but the last thing you need is to waste your momentum performing needlessly tedious tasks. Units move quicker out on the field, the Avenger covers the world map at a sharper pace, and gone is the 1-3 second pause after launching an attack, the two second wait as you hide behind cover, and the second or so delay that's triggered in the aftermath of a kill. The intervening period has done little to change this, however, which is why I'm delighted creator BlueRaja has updated SWMT to work alongside Long War 2.Īs is hinted at in the title, Stop Wasting My Time is aimed at those interested in minimising time wasted in battle. I said I wasn't going to regurgitate the previous best XCOM 2 mods list, didn't I? Back then, BlueRaja's Stop Wasting My Time kicked off that list because it was easily one of my favourite XCOM 2 mods at the time. (NB - this extensive list of XCOM 2 mods compatible with Long War 2 is a handy resource, should you wish to cross-check the base game's existing catalogue in your own time.) Shy of regurgitating our best XCOM 2 mods list from last year, the following collection gathers those which have helped me (attempt) to conquer the long, Long War. Long War 2 offers much of the same, and, as Adam aptly noted in his hands-on last month, stars "tougher recruits for a tougher war." Given its broad size and scope Long War 2 feels as much a standalone game as it does a total conversion, therefore it's of little surprise modders of the base game have been updating their works so as to be compatible with Pavonis' ambitious venture. Crafted by Pavonis Interactive (formerly Long War Studios), it's the indirect follow-up to Enemy Unknown's Long War - a total conversion mod that expands upon Firaxis' core concepts and ideas, making just about every little detail more difficult along the way. Long story short, I stupidly accidentally deleted the fallout ranger pack, REALLY REALLY sorry, you have the right to be mad.Those of you familiar with XCOM 2's Long War 2 mod will know it needs little introduction. Hence I used the fallout ranger mod as a template. Q: Can you please add to this pack?Ī: Not at the moment, due to the modding tool avaliable at the moment.Ī: There was some kind of error in XCOM 2 development tool for me where I cannot make a new proper project files for this mod. If no one else does it, I'll *probaly* get into it someday, but as of now, it's far from my top priority. If someone want to take up the mantle, please please please do so. Q: Are you planning to make a gears of War weapon mod?Ī: Attempted it, and it's honestly giving me a headache. (As long as it's according to the theme, of course! (Chances of being banned due not to being original assets.)Ī: It's up to the subscriber(You) to decide where this mod will continue to. But if anyone wants to post it on my behalf, feel free. +This mod is now compatible Robojumper's "Add Part Names" Mod.Ī: I've decided to abandon it, there are people better than I working on that, hence I've decided to move on to something besides Halo.Ī: As of now, no. +This mod is now compatible with different tiers of XCOM 2 vanilla armor. +Decrease clipping on COG standard arms, both female and Male, althought this may still occur. +Slightly Improve textures on COG Helmets. +Replace some gloves COG gloves with XCOM 2 Vanilla gloves due to rigging trouble im facing. ![]() + Mini Goatee (Perfect for Marcus Fenix and Damon Baird) You should see that some of this mod customization options are more compatible with the Vanilla XCOM 2 ones Re-Rig some of the customizations to improve the movements visually in-game ![]() Retouch on the textures to make them less reflective on some maps ![]()
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